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Spouting Thomas's avatar

I'm enjoying going back through your earlier reviews here.

I distinctly recall emptying my piggy bank to buy this game, with a heavy component of quarters. It was my third title for SNES after SMW and F-Zero. I loved it. Still love it, along with the N64 sequel. Played through it multiple times in recent years with my kids. I never took up piloting, but a friend was inspired by this game to one day get his pilot's license. He also tried to build his own hang glider.

You've called out some points of attention to detail that I suppose I never really consciously noticed. But to me, they all surround this game's underlying spirit of completely reveling in the joy of flight. I would say that -- hardware permitting -- Pilotwings' designers included realistic details where they highlight the joy of flight, and omitted them where they don't. You might be tempted to call it "arcadey", but it isn't, really, because there's a patience here, an encouragement to savor, that doesn't really reflect the spirit of arcades.

And not only was no one doing this at the time; it's a genre that is barely addressed even today. So Pilotwings and Pilotwings 64 are games that still hold up very well, for those of us that are drawn to this formula.

Jordan H.J.'s avatar

Man, there is something so beautiful about Mode 7

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