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Calvin Barrett's avatar

I just played through Zero Mission for the first time a week ago. I forgot how much I love the sense of constant progress in these games.

My first Metroid was the GB sequel on the 3DS Virtual Console, which I beat several times before springing for Metroid: Samus Returns, which I devoured. I don't know why I've never really dived into Metroid -- I've loved every game I've played -- so Super and Prime are next on the list.

Thanks for your article. It really unlocked all the senses of experiencing video games for the first time, including watching older siblings play and mysterious old people lending you their console as a distraction. I had to subscribe, you gave me no choice.

Read December's avatar

I (still) say...the original Metroid was a major buzzkill even though it had decent advertising and plenty of media to fuel a secretive interest. Once you learn the Samus story, it becomes so much more than "an astronaut leaping around lookalike passages and zapping alien creatures." I think of how many times I picked up a controller when I saw Metroid available to play as a demo somewhere...and how often I walked away frustrated. It wasn't like the original Legend of Zelda; it didn't encourage play as much as it made you feel suffocated and trapped in a maze. But, I guess that was part of the intended design...to make you feel isolated and focused on the mission. If only that mission wasn't so long and complex with hidden pathways.

[How could you possibly say a Ridley fight was easy? I can't recall completing the original Ridley battle. But, every Ridley fight I've faced was both agitating and challenging, just because I'd get caught too often and find myself struggling to get free.]

But, somehow, Metroid 2 opens your eyes to the story by giving you a simpler walkthrough...even if some of the battles prove challenging. And, Super Metroid really gives you room to breathe and an easier way to remember where you are. Just think about that aspect. The first Metroid game had various color schemes and terrains...but they didn't stick as well in the memory tanks as Super Metroid terrain.

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