5 Comments
User's avatar
James Ergle's avatar

I have this and have never tried. I think I will now, thanks for the review.

Expand full comment
Jamie Alston's avatar

Oh man, you should definitely try this if you like adventure games. I just love that the game leaves a lot to your imagination and doesn’t feel obligated to explain the backstory of everything. Not that I mind backstory, but there’s something refreshing about the game’s restraint in that area.

Expand full comment
Spouting Thomas's avatar

Enjoyed the review! I have a lot of history with this one. I first remember seeing the DOS version demoed at a mall game store. I was immediately captivated by the graphics and the sense of gritty realism.

A friend also experienced that same demo and received it for SNES as a birthday gift shortly after release. To your point about requiring a guide: we eventually managed to complete it together in the days without any guides, but I'll admit there were a number of times we were completely stuck for weeks at a time, taking turns poking around and trying to figure out what to do. That's how it went with games like this, in the old days.

The storytelling absolutely pulled both of us in. We could see ourselves in Lester's shoes. And as a game that raised a lot of questions without offering many answers, we loved to speculate about the nature of this alien world and its civilization. Of course, back then, I also had a lot of patience for JRPG exposition dumps. These days, I don't have that; I much prefer the storytelling in games like this.

Expand full comment
Jamie Alston's avatar

Hey, I’m glad you enjoyed reading the review and thank you for chiming in!

I don’t exactly recall how I found out about this game. I want to say it was sometime in the 90s in one of those Funcoland price sheets. But I didn’t get around to purchasing until sometime in the early 2000s when I had opportunities to collect the SNES and Genesis games I missed as a kid.

I liked that it explored something I had often wondered about the realities of being randomly transported somewhere without knowing where you are going. Specifically, the possibility of ending up underwater or some other scenario with immediate dangers.

In most fictional works I saw or read that involved transporter accidents, the hero(es) always seemed to end up in relative safety with time to get their bearings and acclimated to the situation. Just seemed a bit too unlikely considering how random life really is.

So it felt good to see that the game’s designer thought of that and it was reflected in the way the game starts. That always resonated with me.

Expand full comment
Spouting Thomas's avatar

I agree! I've always been drawn to this sort of authenticity. You only need to suspend disbelief enough to accept the initial accident. After that, it all feels terribly real. Including the immediate threat of dying in the first 5 seconds before you even understand what's going on.

Expand full comment