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Peter Monks's avatar

Super Metroid is as far back as I went, but now I feel surprised by Metroid II. I had no idea you could pull a similar trick to that boss like in SM, it shows how forward thinking Nintendo was in a far less powerful platform. I may have to try it on NSO.

It was great to hear your memories and how you bonded with your brother.

Jim Mander's avatar

Metroid 2 is one of the most important games to me personally, mostly because it was the first game I ever beat entirely by myself with no help. That credits sequence and song is probably the most triumphant thing in the universe.

It's even more incredible to me, looking back, how much better it was in every way from the original, and not through technical improvements [obviously] but pure game design. Every room, for one thing, is unique, and identifiable, even the ones that are most similar to the sprawling vertical shafts or hallways of the first game, and there's enough detail despite the memory limitations to really create believable, or more to the point, coherent contextual environments, which by itself makes navigation, the hardest thing to get right in a Metroidvania, much easier.

But I think the most underrated thing Metroid II has going for it, over the whole rest of the series, is that soundtrack. The fact that so much of it is mostly quiet ambient tracks, a desolate alien world with the chittering and chirping of unseen things, bringing the excellent sound effects to the fore, is one of the things that really sold the setting to me as a kid, and something I wish the newer games, in spite of their excellent music, would lean into.

And it all comes together in that moment you describe, when you realize you're in a place on a barren planet that's TOO barren, TOO quiet, TOO empty and still, and swap to your missile launcher less with a conscious thought and more on instinct. That level of environmental awareness is shockingly rare in games, which is a shame, because games are a format uniquely situated for giving you those 'hairs on the back of your neck standing up' sensations.

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